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A better view of what the cameras capture. Also demonstrating how easy it is to add objects to the scene with the textfile

A better view of what the cameras capture. Also demonstrating how easy it is to add objects to the scene with the textfile


Click on one of the thumbnails below to view an image

The view from the starting position, showing the level
Viewing the level from the far side of the room, beside the stairs
On top of the first platform. It gives a better view of the upper levels
Shooting the walls. Bullet decal as well as bullet lines from the gun fade over time
Shooting out the windows. Dynamic gaming at its pinnacle
Shooting the pipes, showing the steam particle engine
Three cameras track you around the level. These monitors display the live feed. Static is variable depending on the camera
A view of the level from the second platform
A view from the second platform, showing all the bounding boxes of the objects
Collision detection is done using simple bounding boxes objects, as demonstrated
The monitors feed with bounding boxes turned on. If you look closely, you can see the players box beside the hut at the top
Current image - A better view of what the cameras capture. Also demonstrating how easy it is to add objects to the scene with the textfile
The large monitor showing bounding boxes turned on. You can see the players box on the ledge to the right
Variable levels of static can easily be achieved and are controlled in the environment textfile
A mockup of the level done using Google Sketchup
A mockup of the level done using Google Sketchup
A mockup of the level done using Google Sketchup

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