Package | com.divillysausages.gameobjeditor |
Class | public class EditableVar |
Inheritance | EditableVar ![]() |
Property | Defined By | ||
---|---|---|---|
hasReadAccess : Boolean = true
Do we have read access to this variable? (so we can show the current value)
| EditableVar | ||
params : Object = null
Any params that we want to use to customise our edit component
| EditableVar | ||
type : String = null
The type of the component that we want to use for this variable. | EditableVar | ||
variable : String = null
The name of the variable on the Object that we want to edit
| EditableVar |
Method | Defined By | ||
---|---|---|---|
debugTrace():void
A debug function that traces out the info for this Object
| EditableVar |
hasReadAccess | property |
public var hasReadAccess:Boolean = true
Do we have read access to this variable? (so we can show the current value)
The default value is true
.
params | property |
public var params:Object = null
Any params that we want to use to customise our edit component
type | property |
public var type:String = null
The type of the component that we want to use for this variable. Use the static consts from the EditableVar class.
variable | property |
public var variable:String = null
The name of the variable on the Object that we want to edit
debugTrace | () | method |
public function debugTrace():void
A debug function that traces out the info for this Object