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addEditComponentsForObject(obj:Object, editableVars:Vector$com.divillysausages.gameobjeditor:EditableVar) — method, class com.divillysausages.gameobjeditor.GUI
Adds the edit components for an object based on the params in it's EditableVar class
addObjectToAvailable(obj:any) — method, class com.divillysausages.gameobjeditor.GUI
Adds an object to the available array
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