Documentation for classes includes syntax, usage information, and code samples for methods, properties, and event handlers and listeners for those APIs that belong to a specific class in ActionScript. The classes are listed alphabetically. If you are not sure to which class a certain method or property belongs, you can look it up in the Index.


 ClassPackageDescription
 CheckboxComponent
com.divillysausages.gameobjeditor.component The component we use by default when we're dealing with booleans
 ColourComponent
com.divillysausages.gameobjeditor.component The component we use when we're looking to select colours (uints)
 ComboBoxComponent
com.divillysausages.gameobjeditor.component The component we use when we're using static consts to edit our variable
 ComponentFactory
com.divillysausages.gameobjeditor.component The ComponentFactory will give us a component based on the type of variable we're looking at
 DescribeTypeDB
com.divillysausages.gameobjeditor Provides a cache for using describeType(), making subsequent calls quicker
 EditableTypes
com.divillysausages.gameobjeditor The different types of editable components that we provide
 EditableVar
com.divillysausages.gameobjeditor A helper class to hold the variable that we're affecting, the type of component we want to use to edit it, and the different parameters to fill for the type
 Editor
com.divillysausages.gameobjeditor The main class that we use to parse a class and take out all the editable variables.
 GameObjEvent
com.divillysausages.gameobjeditor.event The events that get fired by the Game Object Editor
 GOEComponent
com.divillysausages.gameobjeditor.component The base class for a Game Object Editor component
 GUI
com.divillysausages.gameobjeditor The GUI for the AS3 Game Object Editor
 InputComponent
com.divillysausages.gameobjeditor.component The component we use when we're looking to edit Strings
 ObjHighlighter
com.divillysausages.gameobjeditor If an object is a DisplayObject and we want to highlight it's position, then this will draw a rectangle around it so it can found easier
 Parser
com.divillysausages.gameobjeditor Parses a class XML file and takes out all the editable meta-tagged vars
 SelectObjEvent
com.divillysausages.gameobjeditor.event The event that we fire when we've selected an object from the dropdown menu
 SliderComponent
com.divillysausages.gameobjeditor.component The component we use when we're looking to edit number values using a slider rather than a stepper
 StepperComponent
com.divillysausages.gameobjeditor.component The default component we use to edit Numbers, ints and uints
 ToggleEvent
com.divillysausages.gameobjeditor.event The event that we fire when we need to toggle a value
 WatchComponent
com.divillysausages.gameobjeditor.component The component we use when we want to just watch a variable, or when we try to edit a variable that's just read-only