Documentation for classes includes syntax, usage information, and code samples for methods, properties, and event handlers and listeners for those APIs that belong to a specific class in ActionScript. The classes are listed alphabetically. If you are not sure to which class a certain method or property belongs, you can look it up in the Index.
Class | Package | Description | |
---|---|---|---|
CheckboxComponent | com.divillysausages.gameobjeditor.component | The component we use by default when we're dealing with booleans | |
ColourComponent | com.divillysausages.gameobjeditor.component | The component we use when we're looking to select colours (uints) | |
ComboBoxComponent | com.divillysausages.gameobjeditor.component | The component we use when we're using static consts to edit our variable | |
ComponentFactory | com.divillysausages.gameobjeditor.component | The ComponentFactory will give us a component based on the type of variable we're looking at | |
DescribeTypeDB | com.divillysausages.gameobjeditor | Provides a cache for using describeType(), making subsequent calls quicker | |
EditableTypes | com.divillysausages.gameobjeditor | The different types of editable components that we provide | |
EditableVar | com.divillysausages.gameobjeditor | A helper class to hold the variable that we're affecting, the type of component we want to use to edit it, and the different parameters to fill for the type | |
Editor | com.divillysausages.gameobjeditor | The main class that we use to parse a class and take out all the editable variables. | |
GameObjEvent | com.divillysausages.gameobjeditor.event | The events that get fired by the Game Object Editor | |
GOEComponent | com.divillysausages.gameobjeditor.component | The base class for a Game Object Editor component | |
GUI | com.divillysausages.gameobjeditor | The GUI for the AS3 Game Object Editor | |
InputComponent | com.divillysausages.gameobjeditor.component | The component we use when we're looking to edit Strings | |
ObjHighlighter | com.divillysausages.gameobjeditor | If an object is a DisplayObject and we want to highlight it's position, then this will draw a rectangle around it so it can found easier | |
Parser | com.divillysausages.gameobjeditor | Parses a class XML file and takes out all the editable meta-tagged vars | |
SelectObjEvent | com.divillysausages.gameobjeditor.event | The event that we fire when we've selected an object from the dropdown menu | |
SliderComponent | com.divillysausages.gameobjeditor.component | The component we use when we're looking to edit number values using a slider rather than a stepper | |
StepperComponent | com.divillysausages.gameobjeditor.component | The default component we use to edit Numbers, ints and uints | |
ToggleEvent | com.divillysausages.gameobjeditor.event | The event that we fire when we need to toggle a value | |
WatchComponent | com.divillysausages.gameobjeditor.component | The component we use when we want to just watch a variable, or when we try to edit a variable that's just read-only |