Package | com.divillysausages.gameobjeditor.event |
Class | public class GameObjEvent |
Inheritance | GameObjEvent ![]() |
Constant | Defined By | ||
---|---|---|---|
CLICK_TO_SELECT : String = click_to_select [static]
The event that gets fired when we change the "click to
select" behaviour
| GameObjEvent | ||
HIGHLIGHT_CURR_OBJECT : String = show_current_object [static]
The event that gets fired when we change the "highlight
current object" behaviour
| GameObjEvent | ||
SAVE_ALL_OBJECTS : String = save_all_objects [static]
The event that gets fired when we want to save the edits that
we've done for all objects
| GameObjEvent | ||
SAVE_CURR_OBJECT : String = save_curr_object [static]
The event that gets fired when we want to save the current object
edits
| GameObjEvent | ||
SELECT_OBJECT : String = select_object [static]
The event that gets fired when we select an object from
the dropdown of available objects
| GameObjEvent |
CLICK_TO_SELECT | Constant |
public static const CLICK_TO_SELECT:String = click_to_select
The event that gets fired when we change the "click to select" behaviour
HIGHLIGHT_CURR_OBJECT | Constant |
public static const HIGHLIGHT_CURR_OBJECT:String = show_current_object
The event that gets fired when we change the "highlight current object" behaviour
SAVE_ALL_OBJECTS | Constant |
public static const SAVE_ALL_OBJECTS:String = save_all_objects
The event that gets fired when we want to save the edits that we've done for all objects
SAVE_CURR_OBJECT | Constant |
public static const SAVE_CURR_OBJECT:String = save_curr_object
The event that gets fired when we want to save the current object edits
SELECT_OBJECT | Constant |
public static const SELECT_OBJECT:String = select_object
The event that gets fired when we select an object from the dropdown of available objects