Packagecom.divillysausages.gameobjeditor.event
Classpublic class GameObjEvent
InheritanceGameObjEvent Inheritance Object

The events that get fired by the Game Object Editor



Public Constants
 ConstantDefined By
  CLICK_TO_SELECT : String = click_to_select
[static] The event that gets fired when we change the "click to select" behaviour
GameObjEvent
  HIGHLIGHT_CURR_OBJECT : String = show_current_object
[static] The event that gets fired when we change the "highlight current object" behaviour
GameObjEvent
  SAVE_ALL_OBJECTS : String = save_all_objects
[static] The event that gets fired when we want to save the edits that we've done for all objects
GameObjEvent
  SAVE_CURR_OBJECT : String = save_curr_object
[static] The event that gets fired when we want to save the current object edits
GameObjEvent
  SELECT_OBJECT : String = select_object
[static] The event that gets fired when we select an object from the dropdown of available objects
GameObjEvent
Constant Detail
CLICK_TO_SELECTConstant
public static const CLICK_TO_SELECT:String = click_to_select

The event that gets fired when we change the "click to select" behaviour

HIGHLIGHT_CURR_OBJECTConstant 
public static const HIGHLIGHT_CURR_OBJECT:String = show_current_object

The event that gets fired when we change the "highlight current object" behaviour

SAVE_ALL_OBJECTSConstant 
public static const SAVE_ALL_OBJECTS:String = save_all_objects

The event that gets fired when we want to save the edits that we've done for all objects

SAVE_CURR_OBJECTConstant 
public static const SAVE_CURR_OBJECT:String = save_curr_object

The event that gets fired when we want to save the current object edits

SELECT_OBJECTConstant 
public static const SELECT_OBJECT:String = select_object

The event that gets fired when we select an object from the dropdown of available objects