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CheckboxComponent — class, package com.divillysausages.gameobjeditor.component
The component we use by default when we're dealing with booleans
CheckboxComponent(obj:any, variable:com.divillysausages.gameobjeditor:EditableVar, parent:flash.display:DisplayObjectContainer, x:Number, y:Number) — Constructor, class com.divillysausages.gameobjeditor.component.CheckboxComponent
Creates a new CheckboxComponent
clear() — method, class com.divillysausages.gameobjeditor.ObjHighlighter
Clears the highlight graphics
clearPreviousEditComponents() — method, class com.divillysausages.gameobjeditor.GUI
Clears all the previous components for an object
clickToSelect — Property, class com.divillysausages.gameobjeditor.Editor
Can we click to select our object (DisplayObjects only)
clickToSelect — Property, class com.divillysausages.gameobjeditor.GUI
Can we click to select the current objects?
CLICK_TO_SELECT — Constant Static Property, class com.divillysausages.gameobjeditor.event.GameObjEvent
The event that gets fired when we change the "click to select" behaviour
clickToSelectMatchParent — Property, class com.divillysausages.gameobjeditor.Editor
When clickToSelect is enabled, should we match against the parent of the clicked object (from the MouseEvent).
clone() — method, class com.divillysausages.gameobjeditor.event.SelectObjEvent
Clones the event and returns a new copy
clone() — method, class com.divillysausages.gameobjeditor.event.ToggleEvent
Clones the event and returns a new copy
ColourComponent — class, package com.divillysausages.gameobjeditor.component
The component we use when we're looking to select colours (uints)
ColourComponent(obj:any, variable:com.divillysausages.gameobjeditor:EditableVar, parent:flash.display:DisplayObjectContainer, x:Number, y:Number) — Constructor, class com.divillysausages.gameobjeditor.component.ColourComponent
Creates a new ColourComponent
ComboBoxComponent — class, package com.divillysausages.gameobjeditor.component
The component we use when we're using static consts to edit our variable
ComboBoxComponent(obj:any, variable:com.divillysausages.gameobjeditor:EditableVar, parent:flash.display:DisplayObjectContainer, x:Number, y:Number) — Constructor, class com.divillysausages.gameobjeditor.component.ComboBoxComponent
Creates a new ComboBoxComponent
com.divillysausages.gameobjeditor — package
com.divillysausages.gameobjeditor.component — package
com.divillysausages.gameobjeditor.event — package
ComponentFactory — class, package com.divillysausages.gameobjeditor.component
The ComponentFactory will give us a component based on the type of variable we're looking at
currentObject — Property, class com.divillysausages.gameobjeditor.Editor
Get the current object that we're editing
currSelectedItem — Property, class com.divillysausages.gameobjeditor.GUI
Returns the currently selected item, if we have one, in our editable dropdown
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