A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |
CheckboxComponent — class, package com.divillysausages.gameobjeditor.component |
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The component we use by default when we're dealing with booleans
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CheckboxComponent(obj:any, variable:com.divillysausages.gameobjeditor:EditableVar, parent:flash.display:DisplayObjectContainer, x:Number, y:Number) — Constructor, class com.divillysausages.gameobjeditor.component.CheckboxComponent |
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Creates a new CheckboxComponent
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clear() — method, class com.divillysausages.gameobjeditor.ObjHighlighter |
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Clears the highlight graphics
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clearPreviousEditComponents() — method, class com.divillysausages.gameobjeditor.GUI |
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Clears all the previous components for an object
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clickToSelect — Property, class com.divillysausages.gameobjeditor.Editor |
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Can we click to select our object (DisplayObjects only)
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clickToSelect — Property, class com.divillysausages.gameobjeditor.GUI |
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Can we click to select the current objects?
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CLICK_TO_SELECT — Constant Static Property, class com.divillysausages.gameobjeditor.event.GameObjEvent |
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The event that gets fired when we change the "click to
select" behaviour
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clickToSelectMatchParent — Property, class com.divillysausages.gameobjeditor.Editor |
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When clickToSelect is enabled, should we match against the parent of the clicked
object (from the MouseEvent). |
clone() — method, class com.divillysausages.gameobjeditor.event.SelectObjEvent |
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Clones the event and returns a new copy
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clone() — method, class com.divillysausages.gameobjeditor.event.ToggleEvent |
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Clones the event and returns a new copy
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ColourComponent — class, package com.divillysausages.gameobjeditor.component |
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The component we use when we're looking to select colours (uints)
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ColourComponent(obj:any, variable:com.divillysausages.gameobjeditor:EditableVar, parent:flash.display:DisplayObjectContainer, x:Number, y:Number) — Constructor, class com.divillysausages.gameobjeditor.component.ColourComponent |
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Creates a new ColourComponent
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ComboBoxComponent — class, package com.divillysausages.gameobjeditor.component |
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The component we use when we're using static consts to edit our variable
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ComboBoxComponent(obj:any, variable:com.divillysausages.gameobjeditor:EditableVar, parent:flash.display:DisplayObjectContainer, x:Number, y:Number) — Constructor, class com.divillysausages.gameobjeditor.component.ComboBoxComponent |
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Creates a new ComboBoxComponent
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com.divillysausages.gameobjeditor — package |
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com.divillysausages.gameobjeditor.component — package |
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com.divillysausages.gameobjeditor.event — package |
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ComponentFactory — class, package com.divillysausages.gameobjeditor.component |
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The ComponentFactory will give us a component based on the type of variable we're looking at
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currentObject — Property, class com.divillysausages.gameobjeditor.Editor |
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Get the current object that we're editing
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currSelectedItem — Property, class com.divillysausages.gameobjeditor.GUI |
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Returns the currently selected item, if we have one, in our editable dropdown
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A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |