A B C D E F G H I J K L M N O P Q R S T U V W X Y Z | |
SAVE_ALL_OBJECTS — Constant Static Property, class com.divillysausages.gameobjeditor.event.GameObjEvent | |
The event that gets fired when we want to save the edits that we've done for all objects | |
SAVE_CURR_OBJECT — Constant Static Property, class com.divillysausages.gameobjeditor.event.GameObjEvent | |
The event that gets fired when we want to save the current object edits | |
SELECT_OBJECT — Constant Static Property, class com.divillysausages.gameobjeditor.event.GameObjEvent | |
The event that gets fired when we select an object from the dropdown of available objects | |
SelectObjEvent — class, package com.divillysausages.gameobjeditor.event | |
The event that we fire when we've selected an object from the dropdown menu | |
SelectObjEvent(type:String, obj:any, bubbles:Boolean, cancelable:Boolean) — Constructor, class com.divillysausages.gameobjeditor.event.SelectObjEvent | |
Creates a new SelectObjEvent | |
SliderComponent — class, package com.divillysausages.gameobjeditor.component | |
The component we use when we're looking to edit number values using a slider rather than a stepper | |
SliderComponent(obj:any, variable:com.divillysausages.gameobjeditor:EditableVar, parent:flash.display:DisplayObjectContainer, x:Number, y:Number) — Constructor, class com.divillysausages.gameobjeditor.component.SliderComponent | |
Creates a new SliderComponent | |
stage — Property, class com.divillysausages.gameobjeditor.Editor | |
A reference to the main Stage | |
StepperComponent — class, package com.divillysausages.gameobjeditor.component | |
The default component we use to edit Numbers, ints and uints | |
StepperComponent(obj:any, variable:com.divillysausages.gameobjeditor:EditableVar, parent:flash.display:DisplayObjectContainer, x:Number, y:Number) — Constructor, class com.divillysausages.gameobjeditor.component.StepperComponent | |
Creates a new StepperComponent | |
A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |