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SAVE_ALL_OBJECTS — Constant Static Property, class com.divillysausages.gameobjeditor.event.GameObjEvent
The event that gets fired when we want to save the edits that we've done for all objects
SAVE_CURR_OBJECT — Constant Static Property, class com.divillysausages.gameobjeditor.event.GameObjEvent
The event that gets fired when we want to save the current object edits
SELECT_OBJECT — Constant Static Property, class com.divillysausages.gameobjeditor.event.GameObjEvent
The event that gets fired when we select an object from the dropdown of available objects
SelectObjEvent — class, package com.divillysausages.gameobjeditor.event
The event that we fire when we've selected an object from the dropdown menu
SelectObjEvent(type:String, obj:any, bubbles:Boolean, cancelable:Boolean) — Constructor, class com.divillysausages.gameobjeditor.event.SelectObjEvent
Creates a new SelectObjEvent
SliderComponent — class, package com.divillysausages.gameobjeditor.component
The component we use when we're looking to edit number values using a slider rather than a stepper
SliderComponent(obj:any, variable:com.divillysausages.gameobjeditor:EditableVar, parent:flash.display:DisplayObjectContainer, x:Number, y:Number) — Constructor, class com.divillysausages.gameobjeditor.component.SliderComponent
Creates a new SliderComponent
stage — Property, class com.divillysausages.gameobjeditor.Editor
A reference to the main Stage
StepperComponent — class, package com.divillysausages.gameobjeditor.component
The default component we use to edit Numbers, ints and uints
StepperComponent(obj:any, variable:com.divillysausages.gameobjeditor:EditableVar, parent:flash.display:DisplayObjectContainer, x:Number, y:Number) — Constructor, class com.divillysausages.gameobjeditor.component.StepperComponent
Creates a new StepperComponent
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