A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |
unregisterObject(obj:any) — method, class com.divillysausages.gameobjeditor.Editor |
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Unregisters an object from the editable array. |
update(obj:any) — method, class com.divillysausages.gameobjeditor.ObjHighlighter |
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Updates the ObjHighlighter. |
update() — method, class com.divillysausages.gameobjeditor.component.CheckboxComponent |
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Updates the CheckboxComponent to always match our object's variable
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update() — method, class com.divillysausages.gameobjeditor.component.ColourComponent |
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Updates the ColourComponent to always match our object's variable
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update() — method, class com.divillysausages.gameobjeditor.component.GOEComponent |
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Updates the info on the component
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update() — method, class com.divillysausages.gameobjeditor.component.InputComponent |
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Updates the InputComponent to always match our object's variable
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update() — method, class com.divillysausages.gameobjeditor.component.SliderComponent |
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Updates the SliderComponent to always match our object's variable
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update() — method, class com.divillysausages.gameobjeditor.component.StepperComponent |
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Updates the StepperComponent to always match our object's variable
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update() — method, class com.divillysausages.gameobjeditor.component.WatchComponent |
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Updates the WatchComponent to always match our object's variable
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updateComponentValues(obj:any, updateOnlyWatch:Boolean) — method, class com.divillysausages.gameobjeditor.GUI |
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Updates the values for the current object that we're displaying
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updateOnlyWatchVars — Property, class com.divillysausages.gameobjeditor.Editor |
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When updating every frame, should we update everything or only the
"watch" variable types?
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A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |