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unregisterObject(obj:any) — method, class com.divillysausages.gameobjeditor.Editor
Unregisters an object from the editable array.
update(obj:any) — method, class com.divillysausages.gameobjeditor.ObjHighlighter
Updates the ObjHighlighter.
update() — method, class com.divillysausages.gameobjeditor.component.CheckboxComponent
Updates the CheckboxComponent to always match our object's variable
update() — method, class com.divillysausages.gameobjeditor.component.ColourComponent
Updates the ColourComponent to always match our object's variable
update() — method, class com.divillysausages.gameobjeditor.component.GOEComponent
Updates the info on the component
update() — method, class com.divillysausages.gameobjeditor.component.InputComponent
Updates the InputComponent to always match our object's variable
update() — method, class com.divillysausages.gameobjeditor.component.SliderComponent
Updates the SliderComponent to always match our object's variable
update() — method, class com.divillysausages.gameobjeditor.component.StepperComponent
Updates the StepperComponent to always match our object's variable
update() — method, class com.divillysausages.gameobjeditor.component.WatchComponent
Updates the WatchComponent to always match our object's variable
updateComponentValues(obj:any, updateOnlyWatch:Boolean) — method, class com.divillysausages.gameobjeditor.GUI
Updates the values for the current object that we're displaying
updateOnlyWatchVars — Property, class com.divillysausages.gameobjeditor.Editor
When updating every frame, should we update everything or only the "watch" variable types?
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