A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |
ToggleEvent — class, package com.divillysausages.gameobjeditor.event |
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The event that we fire when we need to toggle a value
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ToggleEvent(type:String, value:Boolean, bubbles:Boolean, cancelable:Boolean) — Constructor, class com.divillysausages.gameobjeditor.event.ToggleEvent |
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Creates a new ToggleEvent
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toString() — method, class com.divillysausages.gameobjeditor.event.SelectObjEvent |
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Returns the String version of the event
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toString() — method, class com.divillysausages.gameobjeditor.event.ToggleEvent |
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Returns the String version of the event
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type — Property, class com.divillysausages.gameobjeditor.EditableVar |
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The type of the component that we want to use for this variable. |
type — Property, class com.divillysausages.gameobjeditor.component.GOEComponent |
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The type of the component. |
TYPE_CHECKBOX — Constant Static Property, class com.divillysausages.gameobjeditor.EditableTypes |
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We want to edit this variable by using a checkbox
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TYPE_COLOUR — Constant Static Property, class com.divillysausages.gameobjeditor.EditableTypes |
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We want to edit this variable by choosing a colour
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TYPE_INPUT — Constant Static Property, class com.divillysausages.gameobjeditor.EditableTypes |
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We want to edit this variable as a input TextField
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TYPE_SLIDER — Constant Static Property, class com.divillysausages.gameobjeditor.EditableTypes |
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We want to edit this variable as a numerical slider
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TYPE_STATIC_CONSTS — Constant Static Property, class com.divillysausages.gameobjeditor.EditableTypes |
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We want to edit this variable by taking static consts from
another class
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TYPE_STEPPER — Constant Static Property, class com.divillysausages.gameobjeditor.EditableTypes |
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We want to edit this variable by using a numerical stepper
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TYPE_WATCH — Constant Static Property, class com.divillysausages.gameobjeditor.EditableTypes |
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We want to just watch this variable
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A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |