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ToggleEvent — class, package com.divillysausages.gameobjeditor.event
The event that we fire when we need to toggle a value
ToggleEvent(type:String, value:Boolean, bubbles:Boolean, cancelable:Boolean) — Constructor, class com.divillysausages.gameobjeditor.event.ToggleEvent
Creates a new ToggleEvent
toString() — method, class com.divillysausages.gameobjeditor.event.SelectObjEvent
Returns the String version of the event
toString() — method, class com.divillysausages.gameobjeditor.event.ToggleEvent
Returns the String version of the event
type — Property, class com.divillysausages.gameobjeditor.EditableVar
The type of the component that we want to use for this variable.
type — Property, class com.divillysausages.gameobjeditor.component.GOEComponent
The type of the component.
TYPE_CHECKBOX — Constant Static Property, class com.divillysausages.gameobjeditor.EditableTypes
We want to edit this variable by using a checkbox
TYPE_COLOUR — Constant Static Property, class com.divillysausages.gameobjeditor.EditableTypes
We want to edit this variable by choosing a colour
TYPE_INPUT — Constant Static Property, class com.divillysausages.gameobjeditor.EditableTypes
We want to edit this variable as a input TextField
TYPE_SLIDER — Constant Static Property, class com.divillysausages.gameobjeditor.EditableTypes
We want to edit this variable as a numerical slider
TYPE_STATIC_CONSTS — Constant Static Property, class com.divillysausages.gameobjeditor.EditableTypes
We want to edit this variable by taking static consts from another class
TYPE_STEPPER — Constant Static Property, class com.divillysausages.gameobjeditor.EditableTypes
We want to edit this variable by using a numerical stepper
TYPE_WATCH — Constant Static Property, class com.divillysausages.gameobjeditor.EditableTypes
We want to just watch this variable
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